The Game Baby Steps Presents Among the Most Meaningful Choices I Have Ever Encountered in Gaming
I've dealt with some difficult decisions in interactive entertainment. Certain choices I made in Life is Strange series still haunt me. Ghost of Tsushima final sequence made me set down my controller for several minutes while I thought through my choices. I am the cause of so many Krogan deaths in Mass Effect that I wish I could undo. None of those moments compare to what could be the most difficult decision I've faced in gaming — and it concerns a giant staircase.
The Game Baby Steps, the newest release from the makers of Ape Out game, is hardly a choice-driven game. Certainly not in typical gaming terms. You simply have to explore a expansive environment as the main character Nate, a onesie-wearing manchild who can barely stand on his unsteady feet. It looks like one big ragebait joke, but Baby Steps game’s power lies in its surprisingly deep narrative that will catch you off guard when you least anticipate it. There’s not a single instance that exemplifies that strength like a key selection that I keep reflecting on.
Note: Spoilers Ahead
A bit of context is required here. Baby Steps begins as the protagonist is suddenly taken from his family's basement and into a fantasy world. He quickly discovers that walking through it is a difficulty, as a lifetime spent as a sedentary person have deteriorated his physical condition. The physical comedy of it all comes from players controlling Nate one step at a time, trying to keep his ragdoll body standing.
The protagonist needs aid, but he has trouble voicing that to others. Throughout his hero’s journey, he encounters a collection of quirky personalities in the world who each propose to help him out. A self-assured trekker tries to give Nate a guide, but he uncomfortably rejects in the game’s most hilarious scene. When he falls into an trapping cavity and is presented with a ladder, he attempts to act casual like he can manage alone and genuinely desires to be confined in the cavity. As the plot unfolds, you see numerous annoying scenarios where Nate makes life harder for himself because he’s not confident enough to accept any assistance.
The Pivotal Moment
Everything builds up in Baby Steps’s key situation of selection. As Nate nears the end his journey, he discovers that he must climb to the top of a snow-capped peak. The de facto groundskeeper of the world (who Nate has desperately tried to duck up to this point) shows up to let him know that there are two routes to the top. If he’s up for a challenge, he can choose a very lengthy and hazardous route named The Challenge. It is the most daunting obstacle Baby Steps game includes; choosing it looks risky to any person.
But there’s a alternative choice: He can just walk up a enormous coiled steps as an alternative and reach the summit in a short time. The single stipulation? He’ll have to call the groundskeeper “Master” from now on if he chooses the simple path.
A Painful Choice
I am absolutely sincere when I say that this is an painful decision in the game's narrative. It’s every one of Nate's doubts about himself coming to a head in a single ridiculous instant. Part of Nate’s journey is revolves around the reality that he’s self-conscious of his physique and male identity. Whenever he sees that dashing hiker, it’s a painful recollection of all he lacks. Undertaking The Manbreaker could be a instance where he can show that he’s as able as his one-sided rival, but that road is bound to be laden with more humiliating failures. Does it merit suffering just to make a statement?
The staircase, on the flip side, provide Nate with another significant opportunity to choose whether to take assistance or not. The gamer cannot choose in whether or not they decline guidance, but they can decide to allow Nate some relief and choose the staircase. It should be an simple decision, but Baby Steps game is exceptionally cunning about causing suspicion whenever you find a gift horse. The game world contains intentional pitfalls that change a secure way into a setback suddenly. Are the stairs yet another trap? Will Nate get at the peak just to be let down by some last-second gag? And more concerning, is he willing to be emasculated yet again by being made to address an odd character as Lord?
No Right or Wrong
The excellence of that situation is that there’s no correct or incorrect choice. Either one leads to a real situation of personal growth and emotional release for Nate. If you decide to take on The Obstacle, it’s an philosophical victory. Nate finally gets a chance to prove that he’s as competent as everyone else, willingly taking on a challenging way rather than enduring one that he has no alternative but to take. It’s difficult, and perhaps unwise, but it’s the moment of strength that he requires.
But there’s no disgrace in the staircase either. To choose that path is to eventually enable Nate to accept help. And when he accomplishes that, he discovers that there’s no real catch awaiting him. The stairs aren’t a prank. They continue for a while, but they’re simple to climb and he does not fall completely down if he stumbles. It’s a easy journey after lengthy difficulty. Partway through, he even has a discussion with the trekker who has, of course, selected The Obstacle. He strives to appear composed, but you can discern that he’s exhausted, subtly ruing the unnecessary challenge. By the time Nate gets to the top and has to pay his debt, hailing his new Lord, the arrangement scarcely looks so nasty. Who has time to be embarrassed by this strange individual?
Personal Reflection
When I played, I chose the staircase. A portion of my thinking just {wanted to call